Total War Rome II
Publisher: SEGA
Genre: Strategy
Release Date: September 3, 2013 About Total War Rome II Total War: Rome II is set in classical antiquity, and focuses on portraying each culture of the era as accurately and in-depth as possible, as opposed to its predecessor which focused almost solely on the Roman Republic and its politics. The grand campaign begins in 272BC, and lasts for 300 years. However, the player also has the option to play further, as there are no timed victory conditions in Rome II. Warscape Engine will power the visuals of the game and the new unit cameras will allow players to focus on individual soldiers on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of war this way, with soldiers reacting with horror as their comrades get killed around them and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding a feel of horror and realism to the battles. Minimum System Requirements OS: XP/ Vista / Windows 7 / Windows 8 Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor Memory:2GB RAM Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support). DirectX®:9.0c Hard Drive:35 GB HD space Additional:Screen Resolution – 1024×768
Warscape Engine will power the visuals of the game and the new unit cameras will allow players to focus on individual soldiers on the battlefield, which in itself may contain thousands of combatants at a time. pink shawl , ladies capes and shawls , satin shawl , lace shawl , green shawl , shawl supplier , beaded shawl , paisley shawl , knitted shawl Creative Assembly has stated that they wish to bring out the more human side of war this way, with soldiers reacting with horror as their comrades get killed around them and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding a feel of horror and realism to the battles.
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